![]() NBT modifiers are required to tell Morph which NBT data to keep in the Morph.įor some mobs that appear as "Invalid Morph Pig", these mobs are erroring out possibly due to a code issue and fail to be created. To address the concerns of mob duplications which the old Morph had, I now strip all irrelevant NBT data. Everything else from the mod works except for this. ![]() There is a mod (probably Optifine) that prevents Morph's GUI from rendering. Modded morphs appear as pigs: Pigs are Morph's "fail-catch" entity. Unfortunately there is also no way to figure out which mobs have what traits & abilities in-game. Passive Abilities and Traits such as slow fall, water breathing, creative flight, etc, those that were in Morph for MC 1.12.2, are in the mod. Abilities - These refer to active abilities that are meant to be used with Biomass and as thus have also been disabled.Biomass - Biomass hasn't been implemented yet, but will take up a key bind to open the menu.Most of you who have used old Morph (pre-1.12.2 era) will be familiar with how the mod works, but I'll outline what's planned anyway down below.īecause the mod is unfinished, there are remnants of default mode that spill over to classic mode (eg configs) that have no effect. Classic mode is Morph as we know and love: Kill a thing, become it, use its abilities. ![]() Unfortunately due to time constraints and IRL obligations, I've decided to wrap up development on this mod and release a "Classic" mode. I had plans on adding proper progression to the mod via the Biomass ability which was meant to be available by default. Unfortunately, the mod isn't finished, content-wise. Our fellow community member luckyu19 has compiled a list of traits & abilities available in the mod and which mobs have them which you can find here. ` (more commonly known as ~ ) to favourite a morph in the selector and open the favourites radial menu. keys opens/navigates the selector (Hold SHIFT to navigate horizontally). Kill a mob and acquire it, turn into it at will. Rewritten from the ground up ( Another rewrite?!), Morph is back for 1.16.5+! New animations! New systems! New mechanics (kinda)! Introducing Morph: Enhanced And Transformed
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